This also avoids some of the general "weirdness" that comes with the current Class structure. And eventually, you still wind up with access to most (if not all) of the existing skill-trees, but presented in a more classic Elder Scrolls faction, where the character is truly one you "build" for yourself. So instead of each Class having relatively similar, but distinctive skill-trees, maybe you just decide for yourself "I think I'll focus on leveling this particular school of combat or magic". You start your character, which is basically a blank slate, and you can pick up various Skill-trees by training with characters associated to each playstyle. Personally, I feel like ESO would be much more inviting in the spirit of traditional Elder Scrolls games. I mean, a Templar uses all this Holy-Light sort of magic, yet still remains someone indistinct. They lack the REAL depth of Lore in that they don't really represent "specific sections of Elder Scrolls history", but at the same time aren't COMPLETELY generic, either. Here's the thing "Classes" are almost the worst of both worlds. Indeed, to me a lot of the appeal of Elder Scrolls games was always feeling like kind of a broad adventurer, and I have to imagine it's quite difficult balancing all these "classes" to perform similarly when using similar equipment and abilities. Maybe I'm in the minority here, but personally, I sort of feel like the "Class" system winds up kind of holding the game back from FEELING like a true Elder Scrolls adventure.
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